![]() ![]() In Game Maker you have to first do a test to determine if the object is there and then only can you say destroy it, if you don't do that it will crash with the message: Can't find object. One of the big differences is their approach to programming - Fusion makes things easy and if it can't do something it will skip it and carry on - for example if you ask it to delete an object that may or may not be there you can just say - destroy object. I'd recommend you download demo versions for both and see what you like. Fusion 3 blog posts, however, scare me.īut really it's personal preference - there are positives and negatives to both of them. They were changing it faster than I could keep up.įusion has a lot of built-in functions and is easier for someone with a non-coding background to pick up. ![]() I did find that I was spending most of my time on learning Game Maker language rather than working on my game. So it will require you to learn Game Maker language but they do have great documentation and tutorials and since you already know several languages you might be able to pick it up easily. You cannot get very far with Game Maker's "drag and drop" system - it's very basic, beyond a space-invader or wack-a-mole type game you'll need coding and for a lot of very basic things you'll have to code your own or get an extension in their store - and the last I stopped using Game Maker their extension system needed some work. I switched from Game Maker to Fusion 2.5 and mainly because Game Maker removed most of their built-in features (from the earlier versions) and replaced it with this message: Code your own.
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